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"For the World is Hollow and I have touched the Sky."

It may seem counter intuitive at first, but our Ultimate Goal is to be as 'Hollow' as possible, in a sense at least :-)

What is not 'Hollow' is the newly developed D10/D6 gaming system. Designed by well meaning Canadian crackpot Rob Fanjoy (or Robert Andrew Fanjoy! to his grandma when he screws up), the D10/D6 system provides a full sandbox experience but with a focus on quick fun action and not getting to bogged down by overly complicated mechanics that can grind a lot of TTRPGS to a crawl at times. The rule system is also specifically designed for ease of transfer between many genres, as our two starting settings "Hollow Skies" & "Hollow Lands" demonstrate in spades!


What can be considered "Hollow" is the freedom for Game Masters to insert their own style and substance into any Hollow Realms game setting. Each setting has its own detailed lore and history for a GM to draw on (check out all the audio logs at hollowrealmsworld.com.), but is leaves enough 'hollow' spots for a creative GM and players to re-write any realm as they see fit!


This is just the beginning, so if you're interested in what we are doing, drop us note here at Hollow Realms- Worlds of Adventure command central, or check that crackpot mentioned above out on Instagram (https://www.instagram.com/) @robert_fanjoy. The journey is just beginning!


 
 
 

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